![]() Yet while they are once again hidden, there is no play possibility where a known piece’s identity can be subsequently obscured. Once such a revelation takes place, however, the pieces are returned to their “hidden” mode. Then, of course, there is combat where any defeat has the silver-lining of exposing the identity of your enemy. Scout movement (multiple spaces in a go) will definitively identify such units. Any movement outs the active piece as something other than a mine or a flag. Your opponent sets up his pieces hidden from your view so, at first, you have no idea which pieces are where or what figure holds what rank. The “game” itself was obscured by this “chrome.” Without the theme, we might just be looking at a destructive variant of Memory. Single-tone painted profiles in shiny gold or silver paint. Nonetheless, the art was pretty much carried over from those earlier forms. My version (mid-70s, I would think) already had, not the original wooden pieces, but the plastic ones. The pictures of the various ranks evoked the late-Victorian armies that are simulated *, if that is a word that can be used. The appeal of the game was the pieces and their artwork. Despite that, the game holds an outsized impact on my personal History of Games. He was assuredly too young, so I’m going to figure that only happened once. I’d imagine a handful of games against my father, another bunch with one friend or another, and maybe one time trying to get my brother to play. ![]() Despite having it around for so long and fondly remembering it, I’ve probably played less than 10 games of Stratego in my entire life (especially if you don’t count just setting up and fooling around with the board on my own). One of my first “wargames” had to have been Stratego.
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